Heavy Rain: How I Learned to Trust the Designer
Zagal, J.P. (2011) “Heavy Rain: How I Learned to Trust the Designer”, Davidson, D. (Ed),
Well Played 3.0: More Perspectives on Video Games, Value and Meaning, ETC Press: Pittsburgh
Ethical Reasoning and Reflection as Supported by Videogames
Zagal, J.P. (2011) “Ethical Reasoning and Reflection as Supported by Videogames”, Schrier, K. and Gibson, D. (Eds),
Designing Games for Ethics: Models, Techniques and Frameworks, IGI Global: Hershey, PA [refereed]
Manhunt: The Dilemma of Play
Zagal, J.P (2010) “Manhunt: The Dilemma of Play”, Davidson, D. (Ed),
Well Played 2.0: More Perspectives on Video Games, Value and Meaning, ETC Press: Pittsburgh
The Aesthetics of Gameplay: A Lexical Approach
Zagal, J. P., Tomuro, N. (2010) "The Aesthetics of Gameplay: A Lexical Approach", Lugmayr, A., Franssila, H., Sotamaa, O., Safran C., Aaltonen, T. (Eds.), Proceedings of the 14th International Academic Mindtrek Conference , Tampere, Finland, 9-16.
Ethically Notable Videogames: Moral Dilemmas and Gameplay
Zagal, J. P. (2009) "Ethically Notable Videogames: Moral Dilemmas and Gameplay", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK.
You Played That? Game Studies Meets Game Criticism (panel position statements)
Thomas, D., Zagal, J. P., Robertson, M., Bogost, I., Huber, W. (2009) "You Played That? Game Studies Meets Game Criticism", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009), London, UK.
A Framework for Games Literacy and Understanding Games
Zagal, J.P., (2008) "A Framework for Games Literacy and Understanding Games",
ACM Futureplay 2008 Conference Proceedings, B. Kapralos, M. Katchabaw, and J. Rajnovich, Editors. 2008, ACM: Toronto, Canada. p. 33-40
Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
Zagal, J. P. and Mateas, M. (2007), "Temporal Frames: A Unifying Framework for the Analysis of Game Temporality", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan, 516-523.
From Gamers to Scholars: Challenges of Teaching Game Studies
Zagal, J. P. and Bruckman, A. (2007), "From Gamers to Scholars: Challenges of Teaching Game Studies", Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan, 575-582.
GameLog: Fostering Reflective Gameplaying for Learning
Zagal, J., Bruckman, A. (2007), "GameLog: Fostering Reflective Gameplaying for Learning", Proceedings of the 2007 ACM SIGGRAPH Symposium on Videogames, San Diego CA, 31-38.
Towards an Ontological Language for Game Analysis
Zagal, J., Mateas, M., Fernandez-Vara, C., Hochhalter, B. and Lichti, N. (2005) "Towards an Ontological Language for Game Analysis",
In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume.
Evolution of Spatial Configurations In Videogames
Fernandez-Vara, C., Zagal, J., Mateas, M. (2005). "Evolution of Spatial Configurations In Videogames",
In Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2005), Vancouver B.C., June, 2005.
Included in the Selected Papers volume. [Best paper nomination]
Patterns, Typology and Ontology: An Overview and Discussion of the Formal Analysis of Games and Gameplay
Digital Interactive Games Research Association Conference (DiGRA 2007), Tokyo, Japan
GameLog: Supporting Reflective Gameplaying Practices in the Context of Learning Games
Games, Learning and Society 3.0 Conference, Madison WI., July 12-13, 2007
Kids Telling Fables Through 3D Animation.
Zagal, J.P., Piper, A.M. and Bruckman, A. (2004) "Kids Telling Fables Through 3D Animation",
GVU Tech Report: GIT-GVU-04-23